Game Information FULL Name- Final Fantasy Type-0 GRAPHICS QUALITY- SIZE- 1.7GB DOWNLOAD FILE FORMAT – STORYLINE-Final Fantasy Type-0 is an action role-playing game developed and published by Square Enix for the. Released in Japan on October 27, 2011, Type-0 is part of the Fabula Nova Crystallis subseries, a set of games sharing a common mythos which includes Final Fantasy XIII. The gameplay, similar to, has the player taking control of characters in real-time combat during missions across Orience. The player also engages in large-scale strategy-based battles on the world map and has access to a multiplayer option during story missions and side quests.The story focuses on Class Zero, a group of fourteen students from the Vermillion Peristylium, a magical academy in the Dominion of Rubrum. When the Militesi Empire launches an assault on the other Crystal States of Orience, seeking to control their respective crystals, Class Zero is mobilized for the defense of Rubrum. Eventually, the group becomes entangled in the secrets behind both the war and the reason for their existence.
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The setting and presentation were inspired by historical documentaries, and the story itself was written to be darker than other titles.The game was originally announced as a title for mobile phones and the called Agito XIII. It was directed by Hajime Tabata, who took up the project after completing Before. Initially designed to provide players with easy access to the Fabula Nova Crystallis universe, the mobile version was eventually canceled and the game’s title was changed to distance it from the subseries’ flagship title Final Fantasy XIII.
For Final Fantasy Type-0 on the PSP, a GameFAQs message board topic titled 'Does this game have the spells Holy, Meteor, and Ultima?' Recommended Emulator PPSSPP Gold Version 1.3.0 Reminders: follow only if the graphics of the game are broken go to the settings click save state and exit to PPSSPP emulator and start the game again then load state to return the original graphics, going on the destruction of graphics when sleep time your phone while in play or off the power button.
Releasing to strong sales, it received praise for its story and gameplay but was criticized for its camera control and artificial intelligence. Further games related to Type-0 have also been developed, including a high definition remaster that released internationally in March 2015.
Sony announced recently that Final Fantasy Type-0 would make it to the Western markets, with a remake coming soon for the PS4 and the Xbox One. This announce was coupled with a massive mistake from Sony, who initially announced they would also release the remake for the PS Vita.
This would make sense: the initial game, which was a Japan-only release, was made for the PSP, and could easily be ported to the PS Vita.Sony then corrected that statement: the game will not make it to the PS Vita. This instantly.
a lot of fans who had been expecting an English version of the game on the PSP, then later on the Vita, for a very long time; a crushing confirmation that they would not see the game anytime soon.But fear not. The scene is here for us.If you’re a FF fan and a PSP owner, you’ve probably known for long about “Operation Doomtrain”, a fan project aiming at bringing an English translation to Final Fantasy Type-0. This project, started by developer SkyBladeCloud early 2013 finally got a release last week, and it’s pretty amazing. I have tested the English version of Final Fantasy Type-0 on a PSP Go, a Vita TV, and in the PPSSPP emulator. In all three cases, the game plays extremely well. The translation feels really professional (note that I am not very familiar with the Final Fantasy games, but I am assuming that the names of events, places, characters are accurately translated.
As far as English goes, the translation matched accurately the Japanese version from what I could understand). Final Fantasy Type-0 on the PS Vita (Vita TV)I ran my tests on the Vita TV, but the same should be true for a PS Vita. The PS Vita has some additional anti-aliasing that the VitaTV does not, so in theory the game should look better on a PS Vita.I’d say, why wait for a Western release of Final Fantasy Type 0 when you have this version available already? It looks pretty good for the PSP standards, and yes, it’s not as beautiful as a HD remaster could be, but it’s still pretty damn awesome to be able to play this on a Vita.
I’m sure you’ll appreciate the irony of me playing a fan-made English translation of a Japan-only game, on a Japan-only console.The game, once patched, is about 2.7GB, so make sure you have the necessary space on your Vita’s memory stick. Thank God (or Coldbird) for. Select the Inferno UMD Driver in TN-V8’s menu (you can access this menu by pressing “select” on your vita once in TN-V8)Even on a big screen connected to the Vita TV, the game graphics look acceptable, the videos in particular look very good. Apologies for the “screenshots” here taken with my crappy camera. The goal is to show you how it really looks on an actual screen, and a screenshot plugin wouldn’t really do good for that.Gameplay recommendation: Square Enix stupidly assigned the D-pad to the camera, making it dramatically unusable.
You can fix this on the Vita: press the touch screen long enough to see the menu, and assign the right analog control to the D-pad. This will let you control the camera with the right analog, like in most games today. Makes the camera much, much more usable (on the VitaTV, you access that menu by holding the “Home” button on the Dualshock 3.
Final Fantasy Type-0 on the PSP (PSP Go)On the PSP, just like on the Vita, you’ll want to make sure you have the inferno driver set as your default in your custom firmware’s settings. People recommend to get the for better results. The game looks great and it is no surprise. Enjoy a few screenshots belowFinal Fantasy Type-0 running on PPSSPP (PSP emulator)Final Fantasy Type-0 just looks impressive with the default settings of popular, and unless you’re used to what modern emulators can do, you’ll have a hard time believing this is a PSP game. I’ll just leave you with a few screenshots, just know that with a bit of tweaking it can look even better (in particular there are options to dramatically improve the rendering of text textures, but I deactivated those in my tests. They actually help you understand how pixelated the game could look if it wasn’t for PPSSPP’s 3D improvements). Click on the images below for bigger pictures, and be impressed!ConclusionThis fan translation of Final Fantasy Type-0 took a year and a half to complete, and it shows: the result is impressive, very worth the time you’ll take preparing your patched iso.
Give it a try!On a final note: there’s often some bad blood between the hacking and the gaming community, but this type of thing wouldn’t be possible today without the work of dozens of individuals who decided one day to look deep into the internals of the PSP, its security, and its games’ encryption. Next time you’re in a heated discussion with a gamer telling you hackers killed this or that console, point them to projects such as this one.Downloads and More details. What really gets me most about this is that ENG PSP users were pushing for this in america, so it only would make sense it’d come to vita. Hey, vita is doing pretty poorly, people regard it as a portable indie handheld, lets give it an AAA title (final fantasy). Well, then again, PSV isn’t too popular in the US (makes me cry btw, sir wololo, that ya’ll get visual novels on your vita.
I’d cry for that option.) and hey! We can make more money if we port it to PS4 and xbone! Ehhhh we don’t got the resources or the time for such a device.Vita is flailing in the water, it’s not going to drown any time soon but when such a thing of beauty is begging for a life raft, it’s pretty messed up that nobody is willing to step forward. I see what you’re saying, but a few things:1.
If what Sky and is team have gone through is any indication, it’s not that simple to just copy and paste the text in. My impression is that it is actually a fairly time consuming bit of work to make sure the text fits, etc.2. Square may be worried about digital sales cannibalizing the more expensive PS4/xboxone sales. How good were sales of games that got remastered, like God of War, Final Fantasy X, Prince of Persia, when compared to the original?3. Conversely, they may be worried about the opposite.
They may go through the work of bringing the PSP version over, only to find a few people are willing to buy the last-gen version of a game when they KNOW a prettier, possibly with more stories, options, items, quests, etc version of a game is going to come out relatively soon.4. I’m fairly certain that Square is aware of the fan-translation.
Why would they want to compete against it? I’m sure there are people who downloaded the patch who are also willing to buy the legitimate version of the game, but what percentage? It has to be enough to make a decent profit, or else any company would rather pursue a different project.Basically, what the current situation breaks down to is this, IMHO: ardent fans of the game already have access to the PSP version of the game, and it’s pretty darn close to perfect. And Square is bringing over a more refined version of the game for the less devoted (and the more, if they’re really passionate). We are getting both versions of the game, so I see very little to actually get angry about. (Now if Square found a way to shutdown anyone providing access to the patch, or something, then YEAH, I could see cause for rage.). Thank you a lot for your really hard work.
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The translation looks really professional. I even doubt it’ll be as much fun to play the official HD release, as it is to play your release.The Vita is the perfect match for this game, as it does not only look prettier on the bigger sharper (upscaled via filter) screen, but you may also map the directional buttons to your right stick to rotate the camera while moving.I have a question, if it is not inappropriate to ask, of course: Can you share any information about contacts between your team and Square Enix? Maybe they are interested in doing something with your project. IIRC, US and Europe sales of FFX HD were abysmal. Like, 150K total for two continents. And I don’t know if that number is effectively doubled because they separated the two games for the Vita.Second, Square has earlier claimed that they already had a nearly finished script years ago. Dunno if they’re lying, but also consider that E3 was happening at the same time (it’s a good time to make announcements about games), and if the screenshots are any indication, they were already working on an PS4 version.
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Also, Sky’s team really surprised everyone with their sudden release (originally scheduled for two months from now), so I’m inclined to think it’s a coincidence. Not Sony’s fault really. It was a Square Enix representive claiming it was on Vita, not someone from Sony. They just posted it on Sony’s PS Blog.The only weird thing was Sony’s Shahid posted on twitter that Type 0 was coming to Vita after the PSBlog post was made.
Surely he would have known if it was coming to Vita or not, so I wonder how much influence and knowledge he really has within Sony after thisRegardless, I’m both happy and sad Type 0 isnt on Vita. I’m happy because we should get a better quality port, (And it shouldnt be the point, but I can remote play on Vita through PS4 anyway, but obviously not everyone can do that), although I am hearing rumours it won’t be so optimised for PS4will be more disappointed if the port on PS4 looks like it could be easily run on Vita.The bad thing about it is reallyType 0 could have been the big game that Vita needs to sell the system. That and it seems Vita fans have been the ones to push Type 0 to come to the west and got nothing for it. The patch was just successfully released and has had high praise.
It’s a perfect translation with everything correctly translated. It looks extremely professional and offers fans everything they’ve been asking for, for free. But not too long ago Square decided to take it upon themselves and announced a console HD port/remaster with translation for western markets. It will be coming to PS4 and Xbox One. It was originally thought to come to Vita, but Sony sc. up their announcement post; later retracting it.
So with further neglect from both Sony and Square, it made the patch even more popular and relevant.
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